Overlap triggers too early

Hey folks,
i have some weird behavior where my overlap event is triggered to early. My worker should run to the building, and stop running when he overlaps with the vicinity collision to build. However he always stops a few meters before the actual collision box:

Any idea why the overlap is triggered so early? Why is the overlap detection so inaccurate?

I had this issue. I don’t know exactly but it might be connected with the scale of things in the game world.
You can hack it by using a small delay

IMo it’s probably 100% some component you are overlooking. :upside_down_face:

do decal components have a collision? otherwise there are no other components :confused:

Think decals by themselves do not, but sinse components they are part of the actor, anything else should trigger if you are checking for actor overlap.

Remove them and test to see what happens.

You were right there were 2 Widgets Components wich had their collision presets set to “UI” (wich generated overlap events with the vicinity). I set them to “No collision” and now it is working as intended, thank you!

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