Hey folks,
i have some weird behavior where my overlap event is triggered to early. My worker should run to the building, and stop running when he overlaps with the vicinity collision to build. However he always stops a few meters before the actual collision box:
Think decals by themselves do not, but sinse components they are part of the actor, anything else should trigger if you are checking for actor overlap.
You were right there were 2 Widgets Components wich had their collision presets set to “UI” (wich generated overlap events with the vicinity). I set them to “No collision” and now it is working as intended, thank you!