hey everyone! I have a very basic rookie question, I’m just switching over from unity, so please go easy on me
What i want to achieve: I have a trigger box and the example particle explosion shipped with ue4. Player overlaps / enters the trigger box, explosion should start at a specific location. How can this simple thing be done, I’m trying this out since ages, haha
Hi peaks,
How can this simple thing be done
1st step, add overlapp event to your triger box(event will be created @ level BP)
2nd step, spawn your emmiter at necessary location then event fire
I recommend to you to read the documentation(please see link below) if you have not already done it.
Best wishes,
Hey !
Thank you for your reply! While I waited for an answer, figured it out by myself :') but, ofc thank you so much for your answer!! I just got one question, what’s the difference between the “make vector”-node and typing in the xyz directly at the spawn emitter location?
best,
peaks
there’s no functional difference how you enter the vector.
allright! thank you!