Hi there!
I’m trying to figure out the best way to accomplish something like this:
I have a background image that can be partially overlapped by another image. Each image have its own UVs - and the idea was to have multiple UVs for the top image, or just being able to translate it in the X axis.
I was able to achieve this concept on blender, but I’m having a hard time trying to mimic it in Unreal.
It seems like Unreal extends my top image, even if the Sampler Source is set to Clamp.
Do you have any idea of how to make this work? I guess my approach is probably wrong in Unreal, but I don’t know how can I solve without the need of having a mask to drive the Alpha Channel of the Lerp.
Thank you!