Overlap sweep result returning None?!?!?

I’m trying to do an on begin overlap between an enemy mesh and the players weapon mesh which is a bone that’s part of the player’s skeletal mesh. The bone’s name is weapon_r and for some reason when the overlap is done the bone name returned is “None” instead. Any reasons?

Thanks in advance:)

Debug with a print string of what’s triggering the overlap.

Actor -> get Display Name -> Print
Component -> get Display Name -> Print
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