Good afternoon, there was a problem with the implementation of the Overlapp event damage. There is a BP_MeleeWeapon weapon class, which is created for the BP_Character character at the start of the game, in the BP_Melee class there is a collision capsule on which I would like to cause an overlapp event to cause damage to the enemy, preferably with a network perspective, the weapon capsule has the object type of the player’s weapon, Overlapp on the player’s body, the character’s capsule is of the player’s body type, a block on the player’s weapon
At the moment, it turned out to be implemented only through the circuit in the figure below, but there is a problem with multiple triggering on the same enemy. The standard overlap event from the capsule does not work, tell me how to solve the problem