If two objects have their collision response set to Overlap should this prevent SpawnActor from spawning one on top of the other?
I have a WeaponDrop actor that represents a dropped weapon in the game that is set to ‘Overlap’ the Pawn actor. The Pawn actor is set to overlap the WeaponDrop actor. When I attempt to spawn the WeaponDrop actor at the location of the Pawn it fails. If I set either of the collision channels to Ignore the other it succeeds.
Is this the intended behavior of Overlap and SpawnActor?