I have a blueprint with multiple colliders, some are overlap only, some are full colliders. Since 5.2.1 (possibly 5.2), the overlap colliders are overlapping with internal colliders, I’m pretty sure this is new behaviour, I can’t find a way to disable it, and having to filter these overlaps is going to be an annoyingly massive task.
Even setting the colliders to ignore the owner actor on begin isn’t respected.
Ideas?