Overlap not working with physics?


I have the problem that physics enabled actors, falling into a trigger volume, dont generate overlap events. However, if I disable physics and move them manually in simulation mode, everything is working fine.
Actors that are already inside the box before the game starts are working, as well.
It seems to me like collision is not moving with the mesh or somthing…

Please help me!

I’m having this exact same problem. This is only in the ADK. I gave up and used a box/hidden mesh to act as a trigger. I suggest doing the same.