I have an overlap event for my weapon’s capsule colider.
but when i hit more then one enemy at once, it picks one at random and ignores the rest.
What gives?
even these attempts didn’t help
I have an overlap event for my weapon’s capsule colider.
but when i hit more then one enemy at once, it picks one at random and ignores the rest.
What gives?
even these attempts didn’t help
Hi ,
run a print string off of the overlap and have it print the vector of every hit actor, see if it is only registering once. Additionally, are you destroying the weapon capsule after overlap?
i duno what i changed, but its working now. though before i fixed it, it was printing the names of everything but only reacting to one random one.
Hi ,
I am happy to hear it is working for you now. I am going to mark this as answered for tracking purposes. If you experience this again please comment and let us know!
Hello, could give us more details please? :), about how you solve this problem.
Thanks in advance.
“i duno what i changed, but its working now.” sorry
Hi shimozurdo,
Can you create a new post detailing the error you are seeing along with what steps you are taking to reproduce it? Within the new answerhub post, please include whether or not this occurs in a clean, blank project with no additional content or if it is limited to one specific project.
hey thanks , but I guess I’ve got my own solution for my particular problem, using this:
https://dl.dropboxusercontent.com/u/60873147/RE_FORUM/OVERLAP.png