this has been bugging me for days now and i can’t find a solution on the internets.
so, everything is fine regarding the overlapping events unless my volume is moving or rotating around ( a box collision in a turret actor parented to a flying UFO, or simply rotating on its own in a level ) when it starts fireing begin/end events EVERY tick, as if it has no knowledge of previous events, making it impossible to lock-on to my target that is overlapping the box.
i guess it can be solved by an intricate ‘‘do once’’ nodes but things get really messy once the other actors start overlapping…
I’ve tried faking the box by updating it on every tick with the ‘BoxOverlapActors’ node and it kiiiinda works but im concerned for any overhead. it’s easy to replicate so i guess it’s not a bug, am i doing something wrong?
i’m using 4.8.