So I’ve got a grid of actors with cubes. This is spawned at the beginning of the game and they collide with nothing.
They:
Have overlap events enabled,
Have an event set to fire on begin overlap and end overlap
Do not simulate physics
Do have custom collision allowing overlap on everything but line traces.
Now I also have a pawn possessed by the player that moves a sphere component to the mouse hit position per tick.
That sphere is supposed to trigger overlap.
It too has custom collision allowing overlap on all but line traces (which it ignores)
It also does not simulate physics
It also allows overlap events but does not have an event bound to it.
The sphere is way bigger than the cubes.I am passing it over cubes, i’ve used print strings, and i still get no event from the cubes. Furthermore i’ve tried both “on component overlap” and “on actor overlap”.
Please advise
Thank you!