maybe someone can help me with the following:
I have a working environment regarding shooting enemies and being shot by enemies.
Though I can’t find a way to apply damage when colliding with enemies. I am not even able to find the correct overlap event to print a string for test purposes.
- Enemy and Player are both characters
- Enemy’s mesh is attached to an capsule component (which is smaller than the mesh)
- I’ve tried calling overlap events and hit events on the enemy’s mesh / called “other” via tag and equal (player BP)
- Both have custom collisions
they do collide ingame but overlap events arent being called. what am i doing wrong?
I guess screenshots wont help as I have rewritten it multiple times.
Thanks in advance for any help
wow… as always: after trying stuff out for hours i manage to do it right as soon as i ask a question.
“event hit” gives me correct true/ false, when i call “other” via tag. i was using “oncomponenthit (meshname)” before, which did nothing
please close and sorry for the troube.
and now it isnt. have to look into it → under collision of the object you are colliding with select “simulation generates hit event”