I have two static meshes.
One is a cube that I created in the editor by dragging into the world from the “Basic” catagory.
The other is a cube that WAS a BSP brush but was then converted to a static mesh.
I have set the collision settings to be the same for both objects:
- Generate Overlap Events is checked
- Collision Presets is BlockAll
My pawn has a static mesh component attached to it with a ‘cone’ static mesh:
- Generate Overlap Events is checked
- Collision Presets is OverlapAllDynamic
EventActorBeginOverlap correctly fires when I fly my pawn through the first cube but not for the second one.
What am I doing wrong?
I have fiddled around with changing the collision presets to no avail.
If I add a blocking volume to the BSP derived static mesh it of course works.
Thanks!