I am extending the VR Template. I am trying to make the player able to “select” an angle from which audio sources would be enabled. From motion-controllers location in the VRPawn blueprint, a mesh is generated. The audio sources are blueprints with a static mesh and an audio component.
The ProceduralMesh and the StaticMesh are configured as follows:
- Generate overlap events: enabled
- Preset: OverlapAllDynamic (I tried many variants here, but in general overlapping all)
- Multibody overlap: enabled
- On Component Overlap Begin: have a debug text rendered with the name of the “other Actor”.
- ProceduralMesh has collision enabled when MeshSection is assigned.
When the player creates a procedural mesh, it does not register any overlap with an audio blueprint. Meanwhile, if I shoot those yellow balls from a gun both the ProceduralMesh and the blueprint render a message. So they register a collision with other actors but not between each other.