Hi,
I have a skeletal mesh character and I want it to trigger an overlap event with a volume in a Blueprint but only when a specific bone overlaps with it, not the entire mesh. In this case, the bone is called ‘head’. I’m trying to make it so that when the ‘head’ bone overlaps with the volume, it’ll trigger a timer and make the player drown unless they exit the volume in time.
Does anyone know how I’d go about doing that?
Thanks