I put a capsule collision on my camera, I connected the begin overlap event to a print string. The print string won’t print anything when the capsule collides with geometry like walls, it works only with other collision type capsules spheres etc.
Why is this? How can I get it to work when It overlaps a wall?
May be, If collision is BlockAll/Default on wall, Static objects not generating overlap events, it just blocks without overlapping into it. If we set Collision to OverlapAll then event fired, but character/actor goes through it.
So, place an extra collision on wall if required and use that collision event instead of wall collision event.
Or tell about purpose of this, there can be another solution…!