So I did a bunch of google searching before posting this but I couldn’t come up with the solution that I need. I’m trying to simply play an audio sound when the player moves through foliage like grass and bushes. I started by creating a new collision object of Foliage and then in my grass mesh, I set its collision type to Foliage and ticked off the Overlap for Pawn.
Problem is I have no idea how to access this from my player character. I tried using a ComponentOverlapComponents node off of Event Tick but I have a feeling I’m using it incorrectly.
Any help would be greatly appreciated.