Overlap Event, messed up by Physics?

Hi I was just debugging some BP collision boxes when I saw that the pysics enabled objects were sending overlap and end overlap events.
Is this normal because I couldn’t find this specific subject in the hub.

thx in advance

discovered the same thing today with UE 4.9.2

and if the physics object dont move at all (mean 0 gravity) the begin and end overlap will never occur until the physics object move (pushed by player or something)

I am experiencing this in UE 4.14.3 as well. Any ideas or hacks to fix that?

In my case, I want overlap events even if the player is stationary.