Overlap event in ActorComponent

I have a bit of an odd issue, and am wondering if anyone has any elegant workaround for it. I have made an actorcomponent that creates a sphere collision component on its owning pawn. Now, I want to generate overlap events and handle it within the new ActorComponent. Unfortunately, I cannot seem to recieve these events, as there is no option to generate overlap events in an actorcomponent.

Is there any simple way I can get these events to work without involving the owning pawn in the logic?

Already found a solution to this:

Bind event to onComponentBeginOverlap.

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