I have a bit of an odd issue, and am wondering if anyone has any elegant workaround for it. I have made an actorcomponent that creates a sphere collision component on its owning pawn. Now, I want to generate overlap events and handle it within the new ActorComponent. Unfortunately, I cannot seem to recieve these events, as there is no option to generate overlap events in an actorcomponent.
Is there any simple way I can get these events to work without involving the owning pawn in the logic?