overlap dont work

Does anyone know why it’s not working or what might be causing it? I have another level just like it, and that one works fine.

Make sure the actor containing this blueprint has a collision component added and set properly. (trigger and overlapping pawns)

Add a debug PrintString() to make sure the On Actor Begin Overlap is triggered.

printstring sometimes works i dont understand

Hello @MonkiDG ,
Try adding a Print String right after creating the widget and another one immediately after Open Level. That should help you identify where the execution is stopping.

I’d also recommend using Set Timer by Event instead of a Delay, as it’s generally considered better practice. Delay is usually more appropriate for quickly testing something or prototyping.

Finally, if this logic is only supposed to run once, add a Do Once before the rest of the flow. That will prevent the TriggerBox from firing multiple times if the player re-enters or remains inside the volume.