Hi, I only start to study blueprint.
I want that the object SM_Apple destroy or scale(0) when something overlap the volume box.
But it doesn’t work. I was trying to change last function (on Transform for changing scale to 0) but it’s the same result.
Can you help me?
If you are doing a pickup like, if you add the apple to a blueprint and have a collision overlap test in the blueprint and you can remove the apple since it has proper references.
And if not pick up and you need a trigger volume then you may need to GetAllActorsOfClass and get the real actor in the world