Hi all, new here. I’m working on a small game project, just basic first steps but somehow I’m stuck. I’d like to have a player that, if it collides with certain dropping objects gets destroyed and the game starts from the beginning.
Attached is the Blueprint that is on the falling . Everthing works but the branch condition that checks whether the collided is the player. I.e. if I directly connect Event actor begin overlap with destroy actor, it works, but then obviously the game ends everytime the falling hits anything which is not intended.
Am I missing something? I’m fairly certain that “Player” is my actual player.
Thanks I’ll try that, the thing is the “player” isn’t actually a player character, hadn’t really bothered up until now because I couldn’t see the benefits. I can’t find the property that makes it one. Is that a class? Sorry for these basic questions.
You’ll want to make your player a PlayerCharacter. PlayerCharacters have a native MovementComponent which lets you edit like a thousand useful movement settings and, besides, this component auto-adjusts your player movement to be framerate independant.
No problem about any question. I was in your shoes not even five months ago. Feel free to ask your heart out :).