Hi all, new here. I’m working on a small game project, just basic first steps but somehow I’m stuck. I’d like to have a player object that, if it collides with certain dropping objects gets destroyed and the game starts from the beginning.
Attached is the Blueprint that is on the falling object. Everthing works but the branch condition that checks whether the collided object is the player. I.e. if I directly connect Event actor begin overlap with destroy actor, it works, but then obviously the game ends everytime the falling object hits anything which is not intended.
Am I missing something? I’m fairly certain that “Player” is my actual player.
Thank you so much for your help!