Hey, trying to get an a hit result from overlapping actors, since there is no hit from overlapping actors I am running a trace at that hit location and getting the hit results that way. However the hit results come back as 0,0,0.
Tried doing a sphere trace in its own event and adding that even on to the end.
Here the hit results return true, but the impact point and impact normal are still returning 0,0,0
In the last pic you posted, the trace takes delta and forward which makes little sense since tracing happens in world space.
You are debugging it visually and may have an unorthodox setup but that really stands out. Again, hard to tell without actually seeing what you’re up to.