Hey guys, I’m pretty much done with a small, natural environment in Unreal. There is still time to apply some feedback though! So if you guys have any remarks please let me know :).
Here is the link to my post on Artstation: https://www.artstation.com/artwork/kOVa2
The goal of this project was to create a nicely lit scene, mainly focussed on one beautyshot. The static meshes were sculpted in Zbrush and retopologised in 3ds Max. The baking of the normal maps was also done in 3ds Max. Photoshop and Substance Designer were used to create the textures. All the lighting in the scene is achieved with dynamic lights (without the use of baked lighting).
Not all the objects in the scene were created by me. I used the trees and a couple of rocks from the Unreal Kite demo: http://wccftech.com/unreal-engine-4-boy-kite-demo-assets-download/
The trees and the grass in the background are also taken from a free vegetation pack made by fighter5347 : https://forums.unrealengine.com/showthread.php?59812-FREE-Foliage-Starter-Kit
The treetrunk was taken from the free samples of the Quixel Megascan library: https://megascans.se/library/free
The mushrooms were created by me, but are based on photogrammetry data that I found online.