Overexposure issue in UE5.6 after migration

Yes, exactly. In my VCS I see changes only for .uproject file.

I think, I wrongly expressed myself, it isn’t probably overexposure, rather some color correction issue. Seems like materials by some reason looking differently. They are just Lit and I just applied Color with Roughness 0.8. That’s it.

Please, tell me how I can help with investigation of this issue, I’m completely newbie in GameDev, but I’m professional programmer.

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