overexposed Texure

Hello.

I’m having this problem in my project in which in any menu/window any texture or material I open appears normal, but whenever I place the mesh with said material in the level, it just becomes extremely bright, I don’t know if I’m missing some option or my lightning engine is just weird. Any clue or lead on that would be appreciated.
Exemple:



Yes, you can achieve the desired shade by adjusting the lighting settings in your world if that mesh you mentioned isn’t an exception. Do you notice the same thing with other textures in your project?

Yes, everything that isn’t from the marketplace (megascan from bridge, external source etc…) gets “overexposed”
The road i got from a yt video, this dirt pile mesh i got from quixel, same result


image

I wish I knew the answer, I don’t have the same problem. I would guess it’s about your custom processing in your scene but since you mentioned the inconsistency of the issue on different materials, that’s unlikely. Could it be about the settings you’ve chosen when importing them in?

Idk, the ground mesh I used the normal method
to dowload stuff in quixel, the road i just moved the files to the content browser

It can be either that or lighting I think. What else is even there? Have you tried checking your scene in unlit view mode? And is there any post processing going on?