Hello, I opened my project in UE 4.13 and noticed, that everything has slowed down around twice, but with a smooth frame time of 135 fps: animations, object falling time, even delay nods, that are supposed to delay 1 sec. now delay 2 sec with a set time of 1 sec. I tried packaging, but the problem wouldn’t go away. I tried to compensate and speed up the game using global time dilation and undilated frame time in world settings tab. I packaged it and it seemed to work fine on my PC, but on other machines it worked either too fast or too slow, so I need another solution for this.
Some backstory. I would have stayed with UE4.12, but it would not allow me to package. I was fixing an error after error, fixed underscores with the help of staff, but new unknown errors would appear and I am having a hard time weeding it out, narrowing my searches to nothing without results, so maybe this problem with v4.13 is easier to solve?