Over texture streaming constantly comes on - even on blank level

Ever since I’ve moved to 4.26 I have been constantly getting texture streaming pool over some amount - even in super simple scenes
Even if i change the pool size to some ridiculous number or put a zero in it - which i thought means take all u need - it will come back 10 -20 min later and I havnt added anything to the scene - jsut doing cinematic stuff

this is showing it on a blank level with nothing in it

why is this happening ? it never happened like this for the past 7 versions of the software I have used only 4.26 on multiple computers

that doesnt take into consideration anything i said in the post and even on simple scenes I’ll put like 99999 in or 0 which should handle anything AND it showed up on a blank scene

The texture streaming pool gradually builds up when using the editor, it’s not an indication ( usually ) of the state of you level.

In a packaged version, the streaming pool is managed correctly, and this doesn’t happen.

In the meantime, you can just enlarge the pool with:

r.Streaming.PoolSize 2000

( or similar ).