I’ve posted this here, but I’ll ask here too.
Curious of the following:
- how many concurrent connections a server will be able to support
- whether load balancing across multiple servers is in the works
It was a question in today’s [unreal tournament] twitch that didn’t get addressed. I think they asked for support for like 10000 players etc…
Planetside 2 supports 400+ players in a single map.
I recall seeing some Minecraft servers support 10k+ users, although I haven’t seen that many in a single map…but I have seen twitch streams with a lot of players present.
I’d like to be able to make an MMO with UT4/UE4.
One response on thread from lrjaco:
Planetside 2 caps at 1200 per continent atm
Another response from RattleSN4K3:
I’ve read or heard somewhere that there is no limit defined in the configuration but the hardware reaches its limit somewhen.