Here I have a fully enclosed indoor environment but the outside light is affecting the lighting of it. I want this indoor environment to be completely black when unlit and only lit when affected by lights placed within the indoor environment.
I’m aware this is probably just an insolvable global illumination issue as it is fine when Lumen is on, but I am developing for most players playing with ambient occlusion GI. I want day/night cycle on my map as players start in this indoor spawn hub environment and then TP outdoors, so setting it to just night isn’t an option.
I was wondering if there was any way to make the indoor environment unaffected by the outside lighting or not. Thanks in advance!