Outrun Arcade - Stain & Grime Painter

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Stain & Grime Painter - Surface Aging Tool

Bring your environments to life in seconds.

Stain & Grime Painter is a lightweight, powerful material function that lets you add believable stains and surface grime directly inside Unreal Engine using vertex painting. Turn clean, sterile assets into rich, story-driven environments - without leaving your scene.

Key Features

  • Dual-Layer Painting System
    Paint stains and grime independently using vertex colors (Red & Green channels)

  • Works With Any Material
    Easily plug into your existing master materials - no need to rebuild your pipeline

  • Fully Customizable in Material Instances
    Adjust intensity, contrast, tiling, breakup, and blending with simple sliders

  • Real-Time Feedback
    See results instantly while painting directly in the viewport

  • Lightweight & Efficient
    Designed to be performance-friendly and production-ready

Why Use It?

  • Add environmental storytelling quickly

  • Break up repetitive textures and tiling

  • Make third-party assets feel consistent and grounded

  • Save hours of manual texturing work

Perfect for:

  • Environment artists

  • Level designers

  • Indie developers

  • Archviz scenes

  • Game-ready environments

How It Works

  1. Plug the material function into your master material

  2. Apply a material instance to your mesh

  3. Use vertex painting to add grime and stains

  4. Fine-tune the look using intuitive parameters

What’s Included

  • Stain & Grime Painter Material Function

  • Demo scene

  • Example material setup

  • Demo material instance

Use Cases

  • Weathering walls, floors, and props

  • Adding leaks, dirt buildup, and wear

  • Enhancing realism in modular environments

  • Quickly aging large scenes

Designed for Speed & Control

Whether you’re polishing a hero asset or dressing an entire level,
Stain & Grime Painter gives you the control to art-direct every detail - without slowing down your workflow.