Output message log

Hello, I can’t launch my session im getting a error.

UEFNValidation: Error: MyProject encountered error(s) while compiling Verse. See Verse Build Diagnostics.
LogValkyrieSyncProject: Display: Profile SyncProject.Validate.EditorValidation, 1.014715
LogValkyrieSyncProject: Display: Starting basic user validation
LogValkyrieSyncProject: Display: Profile Begin SyncProject.Validate.SentryValidation
LogValkyrieSyncProject: Display: Profile Begin SyncProject.Validate.SentryValidation.CreateContext
LogValkyrieSyncProject: Display: Profile SyncProject.Validate.SentryValidation.CreateContext, 0.000000
LogValkyrieSyncProject: Display: Profile Begin SyncProject.Validate.SentryValidation.ValidateFolder
LogValkyrieValidation: Display: Selecting allow lists for role ‘VKCreateUGC’
LogValkyrieValidation: Display: Writing public api descriptor: [C:/Users/Jordy/AppData/Local/UnrealEditorFortnite/Intermediate/ValkyrieUploadTemp/026c2b9a-4eb3-7856-e69b-62a89008e3af/DepApiCache/MyProject/api.json]
LogValkyrieSyncProject: Display: Profile SyncProject.Validate.SentryValidation.ValidateFolder, 0.046687
LogValkyrieSyncProject: Display: Profile SyncProject.Validate.SentryValidation, 0.046858
LogValkyrieSyncProject: Display: Finished basic user validation
LogValkyrieSyncProject: Display: Profile SyncProject.Validate, 1.218859
LogValkyrieSyncProject: Display: Profile Begin SyncProject.ValidateReset
LogValkyrieSyncProject: Display: Profile SyncProject.ValidateReset, 0.000016
LogValkyrieSyncProject: Display: Profile Begin SyncProject.Complete
LogValkyrieSummary: Project MyProject failed to update
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: MyProject - Project validation failed
LogValkyrieSyncProject: Display: Profile SyncProject.Complete, 0.004441
LogValkyrieSyncProject: Display: Profile SyncProject, 2.892947
LogValkyrie: Error: FlowStep_RunLocalValidation(): Source content validation failed
LogValkyrieActivityTracker: Warning: Upload → Fail Activity: UploadProjects - Failed to validate local source content
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::UploadEnd C:/Users/Jordy/Documents/Fortnite Projects/MyProject/MyProject.uefnproject, Failed
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetUploadRequired 1
LogValkyrieFortniteEditorLiveEdit: Verbose: FValkyrieFortniteEditorLiveEdit::SetTrackingUploadRequired 0
LogValkyrieRequestManagerEditor: OnProjectSyncCompleted: C:/Users/Jordy/Documents/Fortnite Projects/MyProject/MyProject.uefnproject, Failed

Hello there @JurdyFN!

Checking through your log, it looks like the Verse compilation failed during validation.

There should be more specific details in the extended log, which you should be able to access via Window > Output Log > Verse Build Diagnostics. Check for specific Verse errors, or ties to corrupted or missing assets in the build.

You can also clear your project’s cache, and attempt to compile again. To do so, close UEFN, go to your project’s directory, and delete folders Intermediate and Saved. After that, re-open UEFN, and re-compile Verse.

If the issue persists, test by creating a blank UEFN project, add a simple Verse script, and test the session. If it’s successful, then we can confirm the issue is tied to your main project.