When Unreal opens a level in editor it creates an output log and lists everything done. Upon reviewing it I have found a few Yellow items usually this means errors but not anything that will kill the game.
My question is, Is there a way of finding out where these errors are happening or being called to help track things down?
All examples are from a project that is Blueprint based, currently no c code used. (Unreal 4.27.2)
Examples:
LogLinker: Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file.
LogLinker: Warning: Failed to load ‘/Game/FirstPersonBP/FirstPersonOverview’: Can’t find file.
LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’
I started with the first person template but after my own level was built this was all removed or so I thought.
LogAudioMixerAudioUnit: Warning: Error querying Sample Rate: 2003332927
All our Audio is 48k so I have not idea where this is coming from.
LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: InstancedStaticMeshComponent …)
From my understanding this is tied to nav meshes but we do not currently have any in level, although they will be used later.
So any tips or tricks to help tracking these down would be appreciated.