I’m encountering a totally weird error with output log loaded with false information.
Is there a reason why output log could be doing this?
We have recently committed a revision to the SVN. After that we started to get
errors on editor load that totally made no sense. I would appreciate if someone can help me understand what this log is trying to say or the message behind it.
The error is showing an error for loading CableComponent. Stating “Can’t find file ‘/Script/CableComponent’”
and also
LoadErrors: Info Failed to load /Game/PC_Blueprints/UI/BP_PCHUD.BP_PCHUD_C
Here’s the thing :
- The current revision has no additional C++ code and did not touch CableComponent at all.
- PCHUD has zero reference to cable component or any asset that is using cablecomponent.
- There is only ONE asset that is using cable component. And it is referenced to GameMode. That’s the closest relevance I could think of.
- When opening the asset that uses cable component the entire editor crash.
Reverting to the previous revision seems to work. Hence this is probably caused by the latest revision ( only 4 blueprint that has zero relvance with cable component ) . But still I would hope someone could shed some light on exactly how this is happening as we have no clude where to even begin fixing given the nature of the confusion.
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