Output From Render Queue w Media Plate

Hey all,

Just a quick inquiry as this has been challenging me a while: I am attempting to output a cinematic from Sequencer’s Render Queue that incorporates an animated Blueprint of some 3D assets in the foreground, with a media plate of the environment behind it. Everything looks great in the preview window but when I actually export the PNG sequence, the plate doesn’t appear in the clip. I’ve tweaked all the settings I’m aware of, but nothing seems to help.

I’ve tried doing it as an alpha and compositing in After Effects but then all of the nuanced lighting, bloom and flare effects are lost or limited.

There HAS to be a setting to simply include the media in the shot, correct?

Any light the community can shed on this would be immensely appreciated. Thanks as always.

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I hate to give you the “it works on my machine” answer but I just tried making a new scene and a MP. And it rendered out of MRQ. Is it possible AutoPlay is turned off or you have not keyed it in Sequencer to play?

It sounds like your media source is not being properly set. I have ran into this where I don’t have a media source set on the actor itself, and was setting the media source via the Sequence.
However, Unreal ended up rendering the wrong sequence that had a blank media source. It was a different strange issue where I fixed it by restarting. Unreal then found the correct sequence, where the media source was set properly.
I’m thinking of this because it would play back live in Sequencer fine, but then render the wrong sequence.
My guess is somewhere in the chain you might be having something similar.

Uncheck the affected by PIE handling in your media player!! Should help!

I’ve tried all of the suggested but unfortunetly nothing worked. I am using the composure composeting workflow. could that need different settings? I guess normal media plates that just work in the outliner work easier, but i need the composure workflow for video production

Try without composure and use regular Layers instead (if you need separate passes).
I use Media Plates in our projects all the time and they render out just fine. My workflow is this:

  • Track plate in Sequencer
  • it asks “would you like to disable auto play” (confirm with yes)
  • see that the plate is playing back fine
  • position your camera
  • render with Movie Render Queue

I have attached a proxy low-res sequence to the plate so that we can handle more plates during preview, but even without them rendering works fine. Meanwhile, we struggle with the fact that UE doesn’t switch to the high-res footage on output, but that’s a different issue.

Hope you get it working.