Output File Name

Hi there! I would like to ask something. I need to render some EXR. I have different variant set in my project, let’s say that I have to render different still from the same car switching colors. The output file unfortunately are not renamed as I need them to be. In Maya, I can link the render layer name with the name of the resulting EXR. The layer Porsche_Red will generate an EXR called Porsche_Red. Is there a way to set that in unreal too?

You should read this resource about Taking Screenshots | Unreal Engine 4.27 Documentation.

You can take screenshots using blueprints as well.

You can use the filename=PATH to set the path and name of the image.

Hi. Sorry But I don’t want to set the image name manually. It should follow the name that I haven given in the Variant Manager Window at the Variant Set. Let’s say that The same Porsche has 60 different colors. How could I link the Variant Name with this section?

I need to have the Variant Name as {format_strings} but i don’t know how.

Did you figure it out??? I’m trying to do this

Hi, There is a list of examples in the box below output settings.

Also at the bottom of this page are all formattings available> Cinematic Rendering Image Quality Settings in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community

I think the automatic formatting you are looking for is: {render_pass}

You can do this all pretty easily now in Movie Render Graph