Solved!
To use the function, simply add “SteamVR” to the Build.cs as PrivateDependencyModuleNames, then click right at the .uproject file, choose Generate Project Files, add “SteamVRFunctionLibrary.h” at your own project, and voila!
Solved!
To use the function, simply add “SteamVR” to the Build.cs as PrivateDependencyModuleNames, then click right at the .uproject file, choose Generate Project Files, add “SteamVRFunctionLibrary.h” at your own project, and voila!