Hello all. I’ve been running into quite of few issues today with UE5 and am growing frustrated.
In my main project, I was unable to import assets from Bridge without it crashing UE5.
I swapped to my backup file and upon loading the project, I am greeted with a non-functioning Outliner. My asset layers are not appearing at all.
Upon restarting Unreal, this issue has translated onto all of my projects.
Anyone else having this issue with UE5?
Thanks.
EDIT:
This issue seemed to resolved itself. I do not have an explanation if anyone else runs into this issue, however, if anyone has suggestion on Bridge crashing UE5 it’d be appreciated. It only crashed when importing into my main project. Anyother project imports files without an issue.
Here is the crash log from my main project upon importing from Bridge.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000028
UnrealEditor_CoreUObject
UnrealEditor_MegascansPlugin
UnrealEditor_MegascansPlugin
UnrealEditor_MegascansPlugin
UnrealEditor_MegascansPlugin
UnrealEditor_MegascansPlugin
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll