Outline only visible to one player in multiplayer

Update: I’ve managed to do a small bamboozle using the “only owner see” node.
First i created a copy of the static mesh then i set the outline mat on this copy then i set the owner as the last player who got in range to interact then i enable only owner see on the copy with the outline.
But i have 2 problems with that:

  • There’s 2 static mesh on top of each other, even if it’s not visible in game it’s not optimal.
  • When 2 players (or more) are in range it will only highlight for the last player who got in range and remove the highlight for the other player. (this one is very situational but it would be nice to not have it)

If there’s a way to make multiple owner then i could ignore the first problem and go with that but i’m guessing there must me a better way.


Here is the BP of the interactible object to give more insight on what i’ve done.