I wonder how to detect if player character is partially behind any object from viewport perspective (actual player’s view) and how to outline or render this part in any other way in front of this object so player can see it. I suspect there is some way to check which part of character is not currently rendered and post-process it. Any blueprint or code examples are more than appreciated.
Please do not bump posts until at least 4 days after the last post. It causes unnecessary clutter in the forums and makes if hard to parse through information.