I am using a material that uses postprocessing to highlight mesh object when the cursor is over it. (The BP works with separate mesh objects)
I would like it to outline all of the meshes inside a blueprint that contains multiple static meshes. Currently it outlines only one static mesh object inside a blueprint that includes several meshes.
Is there a way to make all the objects inside the blueprint to be outlined/highlighted.
Example 2 objects inside a blueprint that contains a actorcomponent
True. Actor would be the right thing to highlight. Trying to understand how to get the Actor.
I am beginner to visual scripting. For me it’s like trial and error style scripting
I can’t really say much, not enough info. The blueprint could apply the effect to itself, or another BP could do it from a reference you got from the map somehow…
Made a actor component named clickable to control the highlight. Here is where it should look for the actor with all the meshes and set render custom depth active for that actor
I checked my code ( I have a similar sort of thing going on ).
I have an event in my parent BP, ‘highlight’. When an interactive actor receives that interface call, it just highlights all static mesh components. Ok, not all, but all the useful ones.
It’s exactly what you have here, except I use an array.
Its a stupid question but how do I implement it in the current code. For some reason I can’t get it to work. Can you take a screenshot or something that helps me out?