🏹FULL GAME UI System & ALL 2D + 3D SOURCE FILES INCLUDED
✅100% Blueprint | ✅ Top Performance | ✅100% Customizable
📱WORKS ON ANDROID & iOS
🎮 TRY IT OUT on Android
📜 DOCUMENTATION | 📹TUTORIALS | 💬 DISCORD
The OG Mobile UI System is full game UI System built for high quality games that want top performance. It consists of a complete UI System with calendar rewards, game pass, tasks, AFK rewards, mailbox, shop, mini game, settings, profile customization, and more. It’s the backbone you normally spend months building. And to keep you sane: every Blueprint, function, and variable across 80+ Blueprints & 60+ Widgets is commented. Still want to change anything? No worries, all source files are included! This system gives you everything to build a top mobile game.
🎯Features
UI
Common UI based (Consistant styles, layer stacks)
Main menu Tabs (modular setup)
Top Bar that shows Stamina, Coins and Diamonds, Player Power, Level, Name and Avatar
Stamina refills automatically even while the game is closed
Calendar system that rewards the player for consecutive days played
Tasks system that gives rewards based on stats
AFK Resource collection system called "Hunt" that rewards the player with coins and diamonds every minute
Mailbox and Message system with rewards attached to inform the player of Update information or wish them happy holidays!
Settings Menu
Profile Customization
Free and Premium Game Pass (Like a battle pass)
Unlocking levels
Event Modes that are a challenge for the player but give extra rewards
Inventory system where items can be viewed, equipped and upgraded
Filter for item type (e.g., boots, helmets, etc. )
Traits Menu to upgrade attributes
Shop Menu to purchase chests and currencies
Mini Game Menu that allows for additional fun mini games to earn rewards
Pause Menu with restarting and quitting
Pop-Up Windows and Messages
Various Reward Screens
Intro Screen (with Intro Level where you can create see how it was made and create your own! ;)
Inventory System
15+ Items that can be earned in 5 different ratities (Common, Uncommon, Rare, Epic and Legendary)
Additional Equipment that shows equipped items
Items can be upgraded
Level, Rarity and item type affect health and damage attributes
Power/Total Strength calculated from total health and damage
Progression
Profile Level and XP
Game level progress with stars earned and chests claimed
Stats like coins spent
Performance
Mobile focused optimizations (tick disabled wherever it isn’t needed)
Soft references where it makes sense (lower memory & load spikes)
Modular setup (Clean Inheritance and Dependencies)
Enabled Plugins:
ModelingToolsEditorMode
GameplayStateTree
CommonUI