Materials like the brick I actually took from the starter content–and modified to give it a pinkish color vs the grey it originally was. I realize my building may look like a flat AutoCAD rendering, (though I thought it was the only thing rendering half-way decent compared to the rest of the scene). What I was actually complaining about was the vegetation / trees I imported from the Kite Demo. I figured there was something wrong with my scene when mesh/materials from a “flagship” demo looked horrible. I’ve tried a new default light source, and it doesn’t seem to make much difference.
One reason I switched to dynamic lighting was because it didn’t seem to reduce my performance much, and my shadows looked so much better. After struggling with lightmap UVs on my individual meshes, resulting in shadow artifacts all over the place, I tried dynamic lighting, which seemed to work great. Once again though, my disappointment has been with the trees, grass, etc–not my building–at this point.