Thanks for your response StephaBon. Disabling the skylight only makes my shadows much darker, which is why I put it in the scene to begin with. I’m not sure why you say you don’t see any shadows on my assets, unless you’re referring to the building itself. I’ve attached some more screen shots so you can see the shadows, as the first one was taken on the sunlit side of the building.
I didn’t know about distance fields, so after reading up on it, tried experimenting a little in my scene. I’m not sure what you mean by “calculations”. I did try changing the DistanceFieldResolution from 1 to various other numbers up to 100; but didn’t notice any difference on the ScottPine mesh–this was after enabling “Generate Mesh Distance Fields” under the Rendering section of the project settings. I did notice a difference (especially with the ScottsPine) when I enabled “Affect Distance Field Lighting” in the Foliage instance settings. If I do this to the grass or ferns though, I get weird shifting pixelated shadows inside the building, even though no foliage casts shadows on the building–much less inside it.
This first picture is with the same settings as what I posted initially.
This one is with the skylight off:
This one is skylight on, and “affect distance field lighting” enabled on the tree instances settings under foliage.
The rest are just showing shadows…





