I know this topic has been talked about before but I couldn’t find a solution for this. I’ve been trying to package a build for hours, and it succeeds, but the build has bugs that I have fixed weeks ago and that do not exist anymore in PIE. I also don’t reproduce them in Standalone.
I have tried deleting the Save, Binaries and Intermediate folders, to no avail.
I’m attaching the content of the Output Log, in case someone wants to take a look. I don’t really understand the issue so I don’t know what to look for. I know there are some warnings in the log, but I don’t see anything related to the bugs I’m seeing.
I case it matters, my project is entirely built in blueprints.
UPDATE: this was actually not an issue with the build being outdated. I thought it was because some issues I know I had fixed before, but it turned out to be race conditions between files, that I guess landed right in the editor, and for some reason started landing wrong in a packaged build.
since you already found it was race conditions, adding for future readers who land here with stale builds:
full clean: close editor, delete Binaries, Intermediate, Saved, DerivedDataCache, Build, then in .uproject File → Refresh Visual Studio files and rebuild. also turn off Iterate Cooking while debugging.
and make sure the fixed BP is actually in the cooked map - open Output Log Cook filter and verify its uasset timestamp, iterate cook can skip it if the map didnt dirty.