I’m a Game Designer, Combat Designer and Gameplay Programmer with 2.5 years of commercial experience in Unreal Engine 4.
Unreal Engine-Specific Skills
Blueprints Visual Scripting - Professional
AI Programming - Professional
UMG (User Interface) - Professional
Persona Animation (Technical Art) - Professional
Sequencer (Cinematics)- Advanced
Sound Design (Audio/Sound Cue Editor) - Professional
Level Design - Advanced
Matinee (Cinematics) - Intermediate
Material Editor - Intermediate
C++ Gameplay Programming - Intermediate
Cascade (Particle Design/Editor) - Intermediate
Other Software and Skill Sets
FL Studio (Music/Score/Automation/SFX Composition, Mixing, Mastering, Recording) - Professional
Daz 3D Studio (Scene and Lighting Composition, Advanced Rendering with Iray) - Professional
Adobe Photoshop (Image Composition/Manipulation/Retouching, Logo Design, Graphics Design) - Professional
Adobe After Effects (Motion Graphics, Rendering, Composition) - Advanced
Portfolio
Contact Information
Discord ID: Ragnar#9805
Skype: IBMAXX1
Email: ibmaxx@hotmail.com
Hello guys, first of all I like your idea for the game and I would like to be a part of your journey.
My name ist Pascal Schramm and I’m a 28 years old student from Germany. I study communication design with focus on 3D animation and in 2 month I’m done.
For my final exam, I created a fictional game dev.company and a game, which is also my portfolio.
At the moment I’m working on some Ingame gunfight scenes for my presentation.
You can see here some work of mine http://ds-entertainment.de/ more is coming soon and the look of the site will change after my degree. Every scene was created in the Unreal Engine 4. My reference and inspiration was the paintings from Zdzislaw Beksinski.
My strong points are environments, weapons, actually all static stuff.
I created all assets with / rocks and ground textures are from Epic Games Kite Demo.
3ds Max – Z-Brush - Substance Painter and the clothing with marvelous designer
I also have skills in
Adobe Photoshop – Adobe InDesign – Adobe Illustrator – Adobe After Effects – Unreal Engine 4
Before I studied, I already worked in a game dev. Studio named Reakktor Media and worked on the title - Black Prophecy a MMORPG in space.
I hope to hear from you guys.
This would be an great opportunity for me, to get back in this business.
If you have any questions, or interest in my skills please contact me via email – pascal@schramm.pw
I’m Ethan, and I am an overall generalist with a focus on programming and modeling. For modeling, I focus on hard surface, while for programming I do just about anything. If there’s still some spots open I’d love to be apart of your project! You can reach me at ecook@polymathdesigns.com or on Discord: Cookie#3917. Below I have linked my ArtStation and GitHub.
While I currently have full time employment, I’m trying to do more freelance work in my spare time. I have more than 7 years of experience and have worked on Call of Duty WWII as well as dozens of indie titles.
Here’s a link to my portfolio. Let me know if you have any interest in someone who can put in 20 hours per week. ArtStation - Jack McKelvie
hello
my name is kevin, I would be happy to working on the concept or environment artist team. I am skilled in texturing and modelling as i am experienced into using software such as substance painter, photoshop and blender 3D. I can create a wide range of models at my disposal.
link to my skecthfab portfolio is as follows: Kevlar graphx (@olakitan.k) - Sketchfab
my Gmail is olakitan.kevin@gmail.com or u can use my discord to contact me: Kevlar Pro Irish/Éire#1625
Thank you for your time
Hi John and Dustin, my name is Dan Rose. I’d love to talk to you more about your project and what I can bring to the table. I’ve been working professionally in games for the past 7 years and have a large number of shipped titles to my credit, including Uncharted: Golden Abyss, *Defiance, Infinite Crisis, *and *Shadow of The Colossus (PS4). *I’ve worked mostly as an environment artist on those titles, and as a hybrid Environment/Tech Artist on some non game projects for clients in New York City.