Hi,
I have created a project which has a fairly dense nanite/lumen scene and one sequence. If i leave the project open for a minute or so (and the sequence) i get the ‘Out of video memory_rendering’ message and the project has to be closed. This is obvisouly extremely stressful as i can’t get any work done on this project.
I have checked the streaming stats and nothing is over budget. (Scalability cinematic: required pool 13% Non streaming Mips 41%) My GPU is running 10gb out of 16 gb and doesn’t appear to be maxing out. I have tried to go through all my textures and compress any large ones.
Does anyone have any suggestions on what i can check? I have lots of assets purchased from CG Trader/ Sketchfab and I am also using some image media sequences (exrs low compression). I’m also using Ultra Dynamic Sky and a simple dusty landscape.
Has anyone experienced this before and if so what did you do to fix it?
Thanks in advance…