Can someone help me solve this error when starting my unreal engine game? I have tried lowering the textures and optimizing the game and there is no way…
What GPU do you have?
I have Nvidia RTX4060
in 1997, you consume RAM.
in 2027, RAM consume you!
I just watched a video (from 2018) that made fun of this.
Which browser experience do you think is faster? The 9Mb one or the 629Mb one?
Answer
They are the same, but the netscape browser’s accessible processing power is counted in Mhz while firefox has an i7 with at minimum 2Ghz or more, it’s got easily 10x the power per core vs the one sh*tty couple hundred mhz at best core available for the Netscape browser!! Same speed.
Once upon a time, back in the 70s before we had nice things like C++, a man named Donald Knuth or Tony Hoare depending on who you ask said:
“We should forget about small efficiencies, say about 97% of the time: premature optimization is the root of all evil. Yet we should not pass up our opportunities in that critical 3%.”
And over time this has just become: “premature optimization is the root of all evil.” and it’s meaning has been further twisted to actually just kinda mean to everyone who ever uses it:
“optimization is the root of all evil”.
“Premature optimization is the root of all evil” has long been the rallying cry by software engineers to avoid any thought of application performance until the very end of the software development cycle (at which point the optimization phase is typically ignored for economic/time-to-market reasons).
He specifically said premature optimization; and optimization meant something considerably different back in the days when he made that statement. Back then, “optimization” often consisted of activities such as counting cycles and instructions in assembly language code.
- The man was talking about microoptimizations, we’re talking about the difference between using an int or a float, not the difference between using an if-else chain or a switch statement, that kind of stuff. The original statement doesn’t apply at all using high level languages like Python or Blueprint, it only just barely applies for c++.
- It’s a convenient excuse to be lazy, touted as a ‘good’ principle to live by when coding when it is anything but. It’s actually insane how many developers take this nonsense seriously.
And now you are experiencing the result of that wonderful approach to programming. Applications unoptimized to the extreme on purpose.
I don’t think you can even run the editor with less than 6GB of VRAM, but you can play skyrim with less than 2.
Learn from this, and don’t follow suit.
Still I am curious how this can be solved, it’s not like games in unreal engine cannot be optimized to run on low ram.
I would start with all of this stuff:
Greetings @Manda_Squad008
I’d be happy to look into this with you. What are your full system specs and how big of a project is this that you’re having the problem with? (Also, do you have this happen with other projects?) Thanks!
the project weighs 11gb
I have 16 RAM and coincidentally it only happens to me with this project
You’re just running out of VRAM ( video memory ). Do you know how much VRAM is on your GPU?
In the task manager, click
and then GPU, and look at 'dedicated memory.