UE4 is really lacking an out of the box multiplayer solution. Steamworks is the only way to get multiplayer on PC without writing your own master server, but it requires you to get through greenlight first and that’s too big of a hurdle for a lot of indie developers. Writing your own master server isn’t trivial either.
Meanwhile Unity provides a master server for testing right out of the box. It allows you to host servers and have other people join. It does NAT punch-through for you. This is good enough to get started testing the idea. They also have the source code for the server available when you wanna launch or modify the master server.
I think UE4 should have this too. It doesn’t have to be feature rich, just something to connect people for testing purposes.
this is something that has been asked for time and time again since the beginning.
one would assume this is what the multiplayer shootout example is getting at but it just doesnt connect for me and many others.
+1 for multiplayer connection that actually connects
nat punchthrough if you can please, people dont want to mess with port forwarding and rooters just to play a game